> > There isn't too much others can help with because the problem is likely > very specific to the things you've done. The best we can do is make > general suggestions and things to try. The finding that mirrors have an > effect is hint that either the mirrors are overdrawing the stats or leaking > OpenGL state in a way that is causing problems with the rendering of the > stats. It could be other issues, but these are my best guess based on > small amount of info. > > Robert. > >
Yeah the system is quite complex, not knowing where to look at myself does not help get help hehe! I'll keep digging! Thanks for your input! -- Alexandre Vaillancourt
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