>
> There isn't too much others can help with because the problem is likely
> very specific to the things you've done.  The best we can do is make
> general suggestions and things to try.  The finding that mirrors have an
> effect is hint that either the mirrors are overdrawing the stats or leaking
> OpenGL state in a way that is causing problems with the rendering of the
> stats.  It could be other issues, but these are my best guess based on
> small amount of info.
>
> Robert.
>
>

Yeah the system is quite complex, not knowing where to look at myself does
not help get help hehe!

I'll keep digging!

Thanks for your input!

--
Alexandre Vaillancourt
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