Apparently, the issue was linked to the fact that the View containing the
camera for the mirror were not added as children of the main
CompositeViewer that we use.

I'm not sure why it's like that as I don't know enough of the relations
that are between the StatsHandler and everything else, but it seems to have
fixed the issue.

Thanks for reading :)


--
Alexandre Vaillancourt

2016-03-30 10:42 GMT-04:00 Alexandre Vaillancourt <
alexandre.vaillancourt.l...@gmail.com>:

>
>
>> There isn't too much others can help with because the problem is likely
>> very specific to the things you've done.  The best we can do is make
>> general suggestions and things to try.  The finding that mirrors have an
>> effect is hint that either the mirrors are overdrawing the stats or leaking
>> OpenGL state in a way that is causing problems with the rendering of the
>> stats.  It could be other issues, but these are my best guess based on
>> small amount of info.
>>
>> Robert.
>>
>>
>
> Yeah the system is quite complex, not knowing where to look at myself does
> not help get help hehe!
>
> I'll keep digging!
>
> Thanks for your input!
>
> --
> Alexandre Vaillancourt
>
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