Hi Robert, >From the include/osgViewer/GraphicsWindow header there is the method:
/** Get the window's position and size.*/ virtual void getWindowRectangle(int& x, int& y, int& width, int& height) { if (_traits.valid()) { x = _traits->x; y = _traits->y; width = _traits->width; height = _traits->height; } } You can also get the GrahicsContext::Traits object (GraphicsContext::getTraits()) and get the x,y, width and height values from it. Note, osgViewer::GraphicsWindow subclassed from osg::GraphicsContext. Robert. On 31 March 2016 at 16:08, Robert Kiser <rki...@k2engineeringinc.com> wrote: > Hello All > > First, I apologize profusely if I am asking a newbie question with an > obvious answer. I am a technical software developer w/ 30 years experience > in other languages (FORTRAN, Assembler, VB.Net) but have only very recently > been exposed to C++ and OSG. > > My question is: how (on a Windows system) can I determine the size of the > rendering window after the user has resized it? (I was wanting this info > so I could set the rendering window back to the desired size the next time > the user ran the program.) I thought that there would be a quick and > simple answer, but for some reason I can't seem to some up with it. > > I've done numerous google searches along the lines of: "OpenSceneGraph get > window size", "OpenSceneGraph get window width", etc. to no avail. > > I did find a hit talking about a class called Producer which I am > understanding is deprecated from an older version of OSG. I am presently > using OSG 3.4.0 and was wanting a solution for that version. > > Thanks in advance for your help as I delve deeper into the exciting world > of OSG. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=66691#66691 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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