Hi Bob, It could be a driver issue.
Could you try it out on a system with other graphics, for instance NVidia? Robert. On 28 April 2016 at 16:02, Robert Kiser <rki...@k2engineeringinc.com> wrote: > Hello All > > I thought I'd add my recent experience to this thread in case it helps get > to the bottom of this strange behavior. > > Like the earlier posters, I was noticing that some of my text (changed > from a callback) was getting dropped (displayed as blanks). > > As was suggested earlier, a crude but workable hack was on the first call > to setText send a string with all the displayable ASCII characters and then > send a blank string. Then, all the subsequent updates displayed fine. > That hack was good enough for my purposes, so I didn't investigate any > further. > > I did have the line text->setDataVariance(osg::Object::DYNAMIC); set in > case that matters. > > For what it's worth: > > Windows 8.1 Pro 64 bit > Microsoft Visual Studio Enterprise 2015 Update 1 > using dual monitors and 2 graphics cards: Intel HD 4000 and AMD Radeon HD > 7570 > > I don't know if this info helps or is just noise. My hope is that if > there is indeed an obscure bug with osgText that this is another clue in > getting to the bottom of it. > > Best Regards, > > Bob Kiser > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67005#67005 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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