Hi Robert, We have seen issues with some drivers/hardware combinations with texture subloading, you can disable this in osgText by setting the env var is OSG_TEXT_INCREMENTAL_SUBLOADING to OFF. Try this and see what happens.
Robert. On 28 April 2016 at 16:55, Robert Kiser <rki...@k2engineeringinc.com> wrote: > Hello Mr. Osfield > > Yes, it could be a driver issue. I really don't know one way or the other. > > As of the moment, I don't have a way of checking this out on another > driver. I will endeavor to find a way to do that, however. > > I didn't mean to impugn the reputation of the osgText code. Just > observing that I have a somewhat different environment and hardware and am > seeing a similar phenomenon. I don't know if that tells us anything of > significance or not. > > Best regards, > > Bob Kiser > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67007#67007 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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