Hi Robert,

We have seen issues with some drivers/hardware combinations with texture
subloading, you can disable this in osgText by setting the env var is
OSG_TEXT_INCREMENTAL_SUBLOADING to OFF.  Try this and see what happens.

Robert.

On 28 April 2016 at 16:55, Robert Kiser <rki...@k2engineeringinc.com> wrote:

> Hello Mr. Osfield
>
> Yes, it could be a driver issue.  I really don't know one way or the other.
>
> As of the moment, I don't have a way of checking this out on another
> driver.  I will endeavor to find a way to do that, however.
>
> I didn't mean to impugn the reputation of the osgText code.  Just
> observing that I have a somewhat different environment and hardware and am
> seeing a similar phenomenon.  I don't know if that tells us anything of
> significance or not.
>
> Best regards,
>
> Bob Kiser
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67007#67007
>
>
>
>
>
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>
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