Hi Robert, I followed your suggestion and indeed the exported scenes seem different but I don't get this difference.
Please see in attachment for the source code and the exported scenes. This source code create one drawable with two faces and two TextCoords buffers. The result is the same: if I apply the two texture it's dark. If I apply only one texture (either on the left or the right side) the unique texture is displayed correctly. I've compared the .osgt scenes. So there is obviously two Code: Data 1 { GL_TEXTURE_2D ON } and two Code: Data 1 { osg::Texture2D { UniqueID 4 } Value OFF } Only one has a reference to the image but I think this is explained because the both have the same UniqueID. And two Code: osg::Vec2Array { UniqueID 11 Binding BIND_PER_VERTEX vector 8 { 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 0 } } With different Textcoord as expected (this second part correspond to my right part). I also tried to create two textures but no more chance. I'm continuing investigating but I'm kind of stuck Florian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67054#67054 Attachments: http://forum.openscenegraph.org//files/two_textures_115.osg http://forum.openscenegraph.org//files/one_texture_359.osg http://forum.openscenegraph.org//files/main_415.cpp _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org