Hi Robert,

I followed your suggestion and indeed the exported scenes seem different but I 
don't get this difference.

Please see in attachment for the source code and the exported scenes.

This source code create one drawable with two faces and two TextCoords buffers. 
The result is the same: if I apply the two texture it's dark. If I apply only 
one texture (either on the left or the right side) the unique texture is 
displayed correctly.

I've compared the .osgt scenes.
So there is obviously two 

Code:

Data 1 {
                            GL_TEXTURE_2D ON 
                        }




and two 

Code:

                        Data 1 {
                            osg::Texture2D {
                                UniqueID 4 
                            }
                            Value OFF 
                        }



Only one has a reference to the image but I think this is explained because the 
both have the same UniqueID.

And two

Code:

osg::Vec2Array {
                            UniqueID 11 
                            Binding BIND_PER_VERTEX 
                            vector 8 {
                                0 0 
                                0 0 
                                0 0 
                                0 0 
                                0 0 
                                0 1 
                                1 1 
                                1 0 
                            }
                        }



With different Textcoord as expected (this second part correspond to my right 
part).

I also tried to create two textures but no more chance.

I'm continuing investigating but I'm kind of stuck

Florian

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67054#67054




Attachments: 
http://forum.openscenegraph.org//files/two_textures_115.osg
http://forum.openscenegraph.org//files/one_texture_359.osg
http://forum.openscenegraph.org//files/main_415.cpp


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