Hi Robert, hi Sebastian, Thanks for your help so far Robert, I hope you have a good trip in Germany!
Sebastian, thanks for your help, I understand what you mean. Because I used 0's for my texture mapping I was binding "void". That's why it appeared black. On your example, I got the two textures mixed (blended). It seems to be the expected result from what I understand of the code. So my conclusion is, using multiples texture does not work as I expected! :) Actually I over-complicated the things. I wanted to have multiples different textures not mixed (or blended) on a same geometry such as doing floor tiles (https://en.wikipedia.org/wiki/Porcelain_tile#/media/File:Chinese_porcelain_tiles,_Cochin_synagogue.jpg). But with this method, this is not possible to have one texture on a side and another texture on another side. Am I right? So I ended up with using one geometry per texture and it worked as expected. Thanks for your patience! Florian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67062#67062 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org