Hi Sebastian, I'm not an expert, but in my case I've my own class overloading osgGA::StandardManipulator. In this case, while overriding the method handleMouseMove I can call requestWarpPointer without recusiving call handleMouseMove.
Is it what you are looking for? Best, Florian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67214#67214 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org