Hi Sebastian,

I'm not an expert, but in my case I've my own class overloading 
osgGA::StandardManipulator.
In this case, while overriding the method handleMouseMove I can call 
requestWarpPointer without recusiving call handleMouseMove.

Is it what you are looking for?

Best,
Florian

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67214#67214





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to