Flogo wrote: > Hi Sebastian, > > I'm not an expert, but in my case I've my own class overloading > osgGA::StandardManipulator. > In this case, while overriding the method handleMouseMove I can call > requestWarpPointer without recusiving call handleMouseMove. > > Is it what you are looking for? > > Best, > Florian
Thanks. The problem is, that i still need to call a mousemove event to update the position of a widget (f.e. the pin button of a scrollbar). But with a custom StandardManipulator it might be possible to separate mousemove events from an event triggered by calling requestWarpPointer. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67217#67217 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org