Flogo wrote:
> Hi Sebastian,
> 
> I'm not an expert, but in my case I've my own class overloading 
> osgGA::StandardManipulator.
> In this case, while overriding the method handleMouseMove I can call 
> requestWarpPointer without recusiving call handleMouseMove.
> 
> Is it what you are looking for?
> 
> Best,
> Florian


Thanks. The problem is, that i still need to call a mousemove event to update 
the position of a widget (f.e. the pin button of a scrollbar).
But with a custom StandardManipulator it might be possible to separate 
mousemove events from an event triggered by calling requestWarpPointer.

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http://forum.openscenegraph.org/viewtopic.php?p=67217#67217





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