Hi Robert, 

Thanks for your clarification about OccluderNode.

I already looked at the osgocclusionquery example. If I'm right, it just need 
to add an OcclusionQueryNode to contain the node wich have to be occluded by 
the rest of the scene graph. I wasn't able to make it works so I may need to 
dig a bit.

To be honest, I don't know if I will use OcclusionCulling at all, but I want to 
understand how it works and how it can be used. I don't want to be forced to, 
in a few month, rebuild all my app because I'm unable to use occlusion culling 
while really needing it.

I'm also need to support a part of SLD (see here 
http://docs.geoserver.org/stable/en/user/styling/sld-cookbook/lines.html), the 
"Line With Border" example.

I want to use PolygonOffset to force the drawing order of my lines, and 
OcclusionCulling might be a good way to avoid depth buffer issues.

Anyway, thanks again for your help. And if you have any tips about 
OcclusionQueryNode I'll take it !

Cheers,
Valerian

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