try ocqn->getQueryStateSet()->setRenderBinDetails(100,"RenderBin",TRANSPARENT_BIN)
kragnfroll wrote: > Ok. Then I've a problem with my occlusionQuery node ! > > Here is how I tested : > - breakpoint in the OcclusionQueryNode::getNumPixels function > - configured OQN with a QueryFrameCount of 500 to see occluded node coming > > And the result is : > - occlusion working when a node is outside the camera field > - not working at all when occluded by textured HeightField when opacity is > manager (setRenderingHint TRANSPARENT_BIN) > - working when removing the TRANSPARENT_BIN attribute on the heightField > > I really need transparency. I think I can understand what is going on : the > occlusion Query is made before the HeightField is rendered, even if the node > I need to occlude is also in the transparent_bin. > > Is there a way to make it work ? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67885#67885 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org