Sorry but I still have questions ..

I found this article about LOD and Shaders :

http://codeflow.org/entries/2010/nov/07/opengl-4-tessellation/

If I correctly understood how the OcclusionQueryNode works, I would say I can't 
replace my HeightField with that kind of shaders AND expect my 
OcclusionQueryNode to keep on working, right ? Or is it another way to make 
some occlusion culling when my occluding mountain is rendered with a shader ?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67904#67904





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