> On 21 Jul 2016, at 07:33, Andre Normann <andre.norm...@gmail.com> wrote: > > building OT with QThread support is just one step. You also need to write > your own osgQt::GraphicsWindowQt derived class to get threading working. I > can not remember who posted this solution, but I think you can find in the > mailing list archive. With my solution you can use multi-threading, but you > can not switch between multi-threading modes. >
I’ve got a GraphicsWindowQt5 (and a GraphicsWIndowQtQuick derivative) in my local tree that does that with multi-threading, and doesn’t require OpenThreads using Qt; at least on Mac it seems to work ok. What I’m working on now is an adapter to import the osg::GraphicsContext into a QOpenGLContext using the setNative API that was added in Qt 5.4; this isn’t required for the window classes but opens up another integration strategy. Kind regards, James _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org