I have now created an example which is working well. Here is the link: <https://github.com/anormann1974/osgviewerQt5>
It does not depend on osgQt and multi threading is working. Regards, André 2016-07-21 16:24 GMT+02:00 James Turner <zakal...@mac.com>: > > > On 21 Jul 2016, at 07:33, Andre Normann <andre.norm...@gmail.com> wrote: > > > > building OT with QThread support is just one step. You also need to > write your own osgQt::GraphicsWindowQt derived class to get threading > working. I can not remember who posted this solution, but I think you can > find in the mailing list archive. With my solution you can use > multi-threading, but you can not switch between multi-threading modes. > > > > I’ve got a GraphicsWindowQt5 (and a GraphicsWIndowQtQuick derivative) in > my local tree that does that with multi-threading, and doesn’t require > OpenThreads using Qt; at least on Mac it seems to work ok. What I’m working > on now is an adapter to import the osg::GraphicsContext into a > QOpenGLContext using the setNative API that was added in Qt 5.4; this isn’t > required for the window classes but opens up another integration strategy. > > Kind regards, > James > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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