Hi Bruno,
Hello,
I've been investigating that source code but can't seem to find where
the 2D tiled/LOD image rendering is handled. Can you give me some
insight please?
Thank you
2016-07-06 9:43 GMT+01:00 Sebastian Messerschmidt
<sebastian.messerschm...@gmx.de <mailto:sebastian.messerschm...@gmx.de>>:
Am 06.07.2016 um 10:31 schrieb Christian Buchner:
Isn't OsgEarth focused on meshed 3D terrain mostly? That might
incur some unnecessary overhead when displaying this in a 2D
projection top view.
That's only half the truth. It can be used for tile based
map-projections too.
Look at the map examples. I don't have the source code in front of me,
but there where plenty of flat-map examples streaming in map-data with
different resolutions (aka LOD).
Cheers
Sebastian
Cheers
Sebastian
2016-07-05 23:33 GMT+02:00 Jason Beverage
<jasonbever...@gmail.com <mailto:jasonbever...@gmail.com>>:
Check out http://www.osgearth.org, it likely does everything
you're trying to do.
Jason
On Tue, Jul 5, 2016, 5:18 AM Bruno Oliveira
<bruno.manata.olive...@gmail.com
<mailto:bruno.manata.olive...@gmail.com>> wrote:
Hello,
can someone give me some hints on where to start
implementing a tile-based, large scale 2d map renderer?
This is similar to, for instance, Google maps, i.e., it
only shows the visible tiles, and increases scale as I
zoom in.
I have a large tiled 2d raster map (e.g. 200k x 200k
pixels) stored in hard disk. Can I add these tiles to a
PagedLOD engine?
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