Hi Bruno,
Hello,

I've been investigating that source code but can't seem to find where the 2D tiled/LOD image rendering is handled. Can you give me some insight please?
Thank you

2016-07-06 9:43 GMT+01:00 Sebastian Messerschmidt <sebastian.messerschm...@gmx.de <mailto:sebastian.messerschm...@gmx.de>>:

    Am 06.07.2016 um 10:31 schrieb Christian Buchner:
    Isn't OsgEarth focused on meshed 3D terrain mostly? That might
    incur some unnecessary overhead when displaying this in a 2D
    projection top view.
    That's only half the truth. It can be used for tile based
    map-projections too.

Look at the map examples. I don't have the source code in front of me, but there where plenty of flat-map examples streaming in map-data with different resolutions (aka LOD).

Cheers
Sebastian


    Cheers
    Sebastian


    2016-07-05 23:33 GMT+02:00 Jason Beverage
    <jasonbever...@gmail.com <mailto:jasonbever...@gmail.com>>:

        Check out http://www.osgearth.org, it likely does everything
        you're trying to do.

        Jason


        On Tue, Jul 5, 2016, 5:18 AM Bruno Oliveira
        <bruno.manata.olive...@gmail.com
        <mailto:bruno.manata.olive...@gmail.com>> wrote:

            Hello,


            can someone give me some hints on where to start
            implementing a tile-based, large scale 2d map renderer?
            This is similar to, for instance, Google maps, i.e., it
            only shows the visible tiles, and increases scale as I
            zoom in.

            I have a large tiled 2d raster map (e.g. 200k x 200k
            pixels) stored in hard disk. Can I add these tiles to a
            PagedLOD engine?
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