Hi, I'm trying to use OSG with an existing renderer. I found the FAQ about it which advises us to use glPush/PopAttrib to make it work (.../faq#CanIuseOSGwithinanexistingrenderer)
But here's my problem : I'm moving an OSG app (running with QML) from Windows to iOS and iOS means OpenGL ES which doesn't includes glPop/PushAttrib functions (glPush/PopMatrix non either). I tried to replace concerned function with manual glEnable/Disable(GL_DEPTH_TEST) etc... But it doesn't work. Errors are about "invalid framebuffer operation" Does anyone have experimented OSG with an existing renderer on iOS or know about this kind of problem ? Thank you! Cheers, Fabien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69444#69444 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org