Hi,

I'm trying to use OSG with an existing renderer. I found the FAQ about it which 
advises us to use glPush/PopAttrib to make it work 
(.../faq#CanIuseOSGwithinanexistingrenderer)

But here's my problem : I'm moving an OSG app (running with QML) from Windows 
to iOS and iOS means OpenGL ES which doesn't includes glPop/PushAttrib 
functions (glPush/PopMatrix non either).
I tried to replace concerned function with manual 
glEnable/Disable(GL_DEPTH_TEST) etc... But it doesn't work. Errors are about 
"invalid framebuffer operation"
 
Does anyone have experimented OSG with an existing renderer on iOS or know 
about this kind of problem ?

Thank you!

Cheers,
Fabien

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http://forum.openscenegraph.org/viewtopic.php?p=69444#69444





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