Hi,

I have simulated a sonar sensor using normal depth map by custom 3D shader from 
OpenSceneGraph scene.

I already implemented the Bump Mapping technique to change the normal 
directions. For now, I need to change the material properties (e.g. 
reflectance) of scene's objects to increase/decrease the normal values. Is it 
possible?  

Thank you!

Cheers,
Rômulo

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69754#69754





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to