Hi, I have simulated a sonar sensor using normal depth map by custom 3D shader from OpenSceneGraph scene.
I already implemented the Bump Mapping technique to change the normal directions. For now, I need to change the material properties (e.g. reflectance) of scene's objects to increase/decrease the normal values. Is it possible? Thank you! Cheers, Rômulo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69754#69754 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org