Hi Ale, Without knowing more details about the specifics about the data structure, the bottlenecks you are seeing etc. one can't provide exact steps of what to do to improve performance.
The general approach to performance improvement is to first benchmark your application to see where the biggest bottlenecks are, for you application it could be CPU w.r.t update or cull traversals, draw dispatch into OpenGL fifo or on the draw on the GPU. Benchmarking should only be done with a release build of the OSG and your application and on hardware that is representation of what your client will use, and using data that is representative. What steps you should take to optimize will depend upon where the biggest costs are. There are a range of things you could do, at this stage it's too opened end what the bottleneck is to provide specific guidance. Cheers, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org