Hi all,

my graphic card have 2GB of dedicated RAM and 6GB of shared RAM

I tried to reduce number of triangles (to use LODs) using osgUtil::Simplifier 
but geometries are too big.

I think it is correct not to use indexed sets to have good performances.
I already use VBOs... but I use one single geometries for each object
If I understand correctly I can try to split geometries.
I will do some tests to find a good size.

 
Thank you again.

Cheers,
Ale

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http://forum.openscenegraph.org/viewtopic.php?p=70328#70328





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