Hi all, my graphic card have 2GB of dedicated RAM and 6GB of shared RAM
I tried to reduce number of triangles (to use LODs) using osgUtil::Simplifier but geometries are too big. I think it is correct not to use indexed sets to have good performances. I already use VBOs... but I use one single geometries for each object If I understand correctly I can try to split geometries. I will do some tests to find a good size. Thank you again. Cheers, Ale ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70328#70328 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org