Hi,

I have strange problems with multisampled FBO Camera and I am not able to solve 
it. Without multisampling all works fine but when I setup multisampled FBO the 
color buffers in our transparent camera are void.

Our setup is quite complex due to order independent transparency:

1. Viewer has masterCamera (normal camera, no FBO) (Viewer->SetCamera(master)) 
that is setup with cullmask to render only solid geometry. Depth buffer 
attachement is created (masterCamera->attach(osg::Camera::DEPTH_BUFFER...)  and 
shared across all cameras for correct depth test.

2. Viewer add transparent FBO camera as a slave 
(viewer->addSlave(transparencyCamera)). This camera has cullmask to render only 
transparent geometry. It has two colors buffers and one depth buffer attached.

3. Viewer add composition camera (camera with only quad child) that compose 
solid (current frame buffer) and transparent FBO textures together.

I have tested all possible combinations with multisampled attachments but all 
failed. Camera order is correct (all works superfine without multisampling)

Do you have any idea or hint where could be the problem?

... 

Thank you!

Cheers,
Jan

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http://forum.openscenegraph.org/viewtopic.php?p=70509#70509





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