Hi. I try to avoid possible memory leaks and currently replacing all pointers of osg object types with ref_ptr.
I read the osgproducer article and some other threads about these reference pointers, but i wonder if there is any advantage for using ref_ptr also in local scope as temporary references to existing pointers. Code: osg::ref_ptr<osgViewer::View> pView = dynamic_cast<osgViewer::View*>(&aa); [/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70512#70512 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org