Hi Bruno, >From the include/osg/StateSet header:
/** Set the render bin details.*/ void setRenderBinDetails(int binNum,const std::string& binName,RenderBinMode mode=USE_RENDERBIN_DETAILS); ... /** Set the render bin number.*/ inline void setBinNumber(int num) { _binNum=num; } /** Get the render bin number.*/ inline int getBinNumber() const { return _binNum; } Robert. On 24 May 2017 at 10:44, Bruno Oliveira <bruno.manata.olive...@gmail.com> wrote: > Hello, > > in order to sort my nodes by depth, I use the following code to a node's > stateset > > nodeStateSet->setRenderBinDetails(order, "DepthSortedBin"); > > where "order" is an int. Now, how do I get that value when I'm iterating > over my nodes? > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org