Hi Bruno,

>From the include/osg/StateSet header:

        /** Set the render bin details.*/
        void setRenderBinDetails(int binNum,const std::string&
binName,RenderBinMode mode=USE_RENDERBIN_DETAILS);

...

        /** Set the render bin number.*/
        inline void setBinNumber(int num) { _binNum=num; }

        /** Get the render bin number.*/
        inline int getBinNumber() const { return _binNum; }

Robert.

On 24 May 2017 at 10:44, Bruno Oliveira <bruno.manata.olive...@gmail.com> wrote:
> Hello,
>
> in order to sort my nodes by depth, I use the following code to a node's
> stateset
>
> nodeStateSet->setRenderBinDetails(order, "DepthSortedBin");
>
> where "order" is an int. Now, how do I get that value when I'm iterating
> over my nodes?
>
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>
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