Hi Bruno, On 23 June 2017 at 23:45, Bruno Oliveira <bruno.manata.olive...@gmail.com> wrote: > I actually tried it already, in my nodes derived doth from osg::Group* and > osg::PagedLOD*. > However, overloading the PagedLOD's functions made my scene crash the app > during the cull traversal (my overload was rewriting the node's center, > radius and InitialBound...)
If you've got a crash it'll likely be because what you are doing somewhere is buggy, perhaps an assumption somewhere. Overriding addChild/insertChild() won't cause a crash if done properly. In the case of paged databases nodes are added and removed, the later can cause problems such as if your code just uses C pointers to these nodes assuming that they'll always be around. I can't say what might have caused the crash for you as I know nothing about the code you've written or what the crash is, or exactly what circumstances it happens in. You'll have a debugger, your have your code, your data, you're the person best placed to debug it. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org