On 26 June 2017 at 13:18, Bruno Oliveira <bruno.manata.olive...@gmail.com> wrote: > a dangling pointer is a probable cause of my problems. Thanks for the hint, > I'll look into it. > > I thought it could be related to me rewriting the node's InitialBound.
Modify and reading data like Node::_initialBound on a valid Node would only cause problems with things like culling or positioning incorrectly it is very unlikely to cause a crash. Trying to write to a Node::_initialBound to a node that has been deleted will cause very likely crash, if it doesn't crash it's only a fluke that that freed memory hasn't been reused yet. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org