Hi. TL;DR Sample OpenSceneGraph application in Web: https://ogstudio.github.io/openscenegraph-cross-platform-guide/ Give it a try!
-- Official -- I've finished my work on the OpenSceneGraph cross-platform guide: https://github.com/OGStudio/openscenegraph-cross-platform-guide It contains step-by-step instructions with screenshots how to build and run sample OpenSceneGraph application under the following platforms: * Linux * macOS * Windows * Android * iOS * Web It also contains YouTube and downloadable (MP4) videos depicting every step. I hope this guide fills the gap of good cross-platform documentation for OpenSceneGraph. I plan to maintain it and update whenever something changes in the build process. Drop me a line if anything becomes outdated and/or I have missed it. -- Personal -- Last year once I got the first taste of my own game editor results ( opengamestudio.org ), I realized supporting only desktop in 2017 is a no-go. So I started to research Android support. Since OpenSceneGraph Android samples are of pre-AndroidStudio era and I was a newbie in Android native development, I spent literally several months trying to get OpenSceneGraph render under Android. Then came iOS and Web, which were just a piece of cake, compared to Android. I realized that there may be many people who waste as many months just to get OpenSceneGraph to mobile and web. That's why I decided to share the knowledge in the form of detailed tutorials with screenshots and videos of the whole process. I hope this saves you precious time! _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org