Hi Michael,
Nice job, will certainly use it!
Cheers,
Raymond
On 7/1/2017 10:04 AM, Robert Osfield wrote:
Great work Michael :-)
On 30 June 2017 at 18:16, michael kapelko <korn...@gmail.com> wrote:
Hi.
TL;DR Sample OpenSceneGraph application in Web:
https://ogstudio.github.io/openscenegraph-cross-platform-guide/
Give it a try!
-- Official --
I've finished my work on the OpenSceneGraph cross-platform guide:
https://github.com/OGStudio/openscenegraph-cross-platform-guide
It contains step-by-step instructions with screenshots how to build
and run sample OpenSceneGraph application under the following
platforms:
* Linux
* macOS
* Windows
* Android
* iOS
* Web
It also contains YouTube and downloadable (MP4) videos depicting every step.
I hope this guide fills the gap of good cross-platform documentation
for OpenSceneGraph.
I plan to maintain it and update whenever something changes in the
build process. Drop me a line if anything becomes outdated and/or I
have missed it.
-- Personal --
Last year once I got the first taste of my own game editor results (
opengamestudio.org ), I realized supporting only desktop in 2017 is a
no-go. So I started to research Android support.
Since OpenSceneGraph Android samples are of pre-AndroidStudio era and
I was a newbie in Android native development, I spent literally
several months trying to get OpenSceneGraph render under Android.
Then came iOS and Web, which were just a piece of cake, compared to Android.
I realized that there may be many people who waste as many months just
to get OpenSceneGraph to mobile and web. That's why I decided to share
the knowledge in the form of detailed tutorials with screenshots and
videos of the whole process.
I hope this saves you precious time!
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