Thank you Sebastian. So If i set the DrawArrays mode of the PrimitiveSet, does it suffice? Otherwise, is it easy to implement? Sorry but i'm newby in OSG.
On 21 July 2017 at 09:36, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > > > Hi Nabil, > >> Hello, >> I'm using geometry shader with OSG to do some operations on mesh using >> GPU. >> When i use /triangles_adjacency/ in the input layout, my shader crashes. >> I tried with /layout(triangles) in/ and it's running well. >> >> Is there any configuration in OSG that i should use, or a pre-processing >> on the mesh to understand triangle adjacency? >> > You need to pre-process the mesh to get the adjacency information. There > is no facility in OSG that I know of, wich does this for you. > > > Cheers > Sebastian > >> >> Regards, >> Nabil >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> -- Nabil Khalifa
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