To clarify, UWP is a specialized sub/superset of the Windows platform APIs, which targets modern Windows devices like XBox, Windows Mobile and HoloLens. It adds a number of modern APIs but also excludes a number of POSIX-like APIs as well as precluding OpenGL itself (!). The way to work around this for OSG, of course is to utilize ANGLE ( https://github.com/google/angle ) and OSG's OpenGL ES target to run on DirectX.
It's a big hairball of work-arounds, but it would enable OSG to run on desirable targets like HoloLens which is compelling enough to maybe make it worthwhile. I know of at least a few developers trying to achieve this so there could be a small amount of community testing.
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