To clarify, UWP is a specialized sub/superset of the Windows platform APIs,
which targets modern Windows devices like XBox, Windows Mobile and
HoloLens. It adds a number of modern APIs but also excludes a number of
POSIX-like APIs as well as precluding OpenGL itself (!). The way to work
around this for OSG, of course is to utilize ANGLE (
https://github.com/google/angle ) and OSG's OpenGL ES target to run on
DirectX.

It's a big hairball of work-arounds, but it would enable OSG to run on
desirable targets like HoloLens which is compelling enough to maybe make it
worthwhile.


​I know of at least a few developers trying to achieve this so there could
be a small amount of community testing.
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