Hello everyone,

I am currently trying to display a video (mp4) on a textured quad using the 
osgmovie example. When displaying two of those, I suddenly get a frame drop 
from 60fps to 12fps.

So my question: what's the proper way to to this without performance issues? 

I am not sure how the ImageStream class works in the background. Already looked 
at the source code but I couldn't figure out, if the current video frame will 
be loaded to the graphics cards every frame or the whole video will be uploaded 
to GPU memory

Thank you!

Cheers,
Michael

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http://forum.openscenegraph.org/viewtopic.php?p=72108#72108





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