Hello everyone, I am currently trying to display a video (mp4) on a textured quad using the osgmovie example. When displaying two of those, I suddenly get a frame drop from 60fps to 12fps.
So my question: what's the proper way to to this without performance issues? I am not sure how the ImageStream class works in the background. Already looked at the source code but I couldn't figure out, if the current video frame will be loaded to the graphics cards every frame or the whole video will be uploaded to GPU memory Thank you! Cheers, Michael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72108#72108 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org