This was actually a nice hint.
Only one of my CPUs was working at full capacity.

The FFmpegImageStream inherits from OpenThreads.
So I should have two separate threads for both decoders, right?

Is there a possibility to SetProcessorAffinityOfCurrentThread() from outside 
FFmpegImageStream?

How about ffmpeg plugin puts different encoders in different processors?
And why doesn't it upload a bunch of frames (maybe even the whole video) as a 
texture2darray to the graphics card which would improve performance even 
further?

Is it possible to create a Texture2DArray out of the loaded ImageStream to do 
that manually?

Cheers, Michael

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72112#72112





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