This was actually a nice hint. Only one of my CPUs was working at full capacity.
The FFmpegImageStream inherits from OpenThreads. So I should have two separate threads for both decoders, right? Is there a possibility to SetProcessorAffinityOfCurrentThread() from outside FFmpegImageStream? How about ffmpeg plugin puts different encoders in different processors? And why doesn't it upload a bunch of frames (maybe even the whole video) as a texture2darray to the graphics card which would improve performance even further? Is it possible to create a Texture2DArray out of the loaded ImageStream to do that manually? Cheers, Michael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72112#72112 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org