Hi Robert, Thank you for your response.
I don't want to share the context or GL objects in multiple threads. Basically what I want is 1 draw thread for the 1 opengl context if have and 1 cull thread. I want this 1 opengl context to be shared by multiple windows. However, for each window that I create, a new draw thread is created, even when they share the same opengl context. So I was hoping that it was possible to have 1 draw thread per opengl context, instead of 1 draw thread per window (GraphicsContext). The opengl context would only be used by one thread, so thread safety shouldn't be an issue right? Cheers, Ben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72353#72353 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org