Hi Robert, Thanks again for your quick response.
Isn't an opengl context already used by multiple windows when you use GraphicsContext::Traits::sharedContext ? I also came across the following function: BOOL WINAPI wglMakeCurrent( HDC hdc, HGLRC hglrc ); A window device context can be specified here, so it would seem that you can change the window. I also came across the following: https://blog.gvnott.com/some-usefull-facts-about-multipul-opengl-contexts/ This also seems to state that a single opengl context can be used to render to multiple windows. Thank you! Cheers, Ben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72355#72355 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org