Found a dirty solution. Had nothing to with lighting. It was easier for me to check for specific opengl calls inside drawable's drawImplementation().
I had to reset this: Code: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); with: > glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); > glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, > osg::Vec4(0.0,0.0,0.0,0.0).ptr()); Don't know why it happens with 3.4.1 and not with 3.0.1, coudln't find changes related to TexEnv.[/code] ------------------------ OSG Version: 3.0.1 OS: OpenSuse Leap 42.1 ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72797#72797 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org