On Mon, 9 Apr 2018 15:01 michael kapelko, <korn...@gmail.com> wrote:
> Hi. > > TL;DR > All hail the first cross-platform example on how to embed a binary > resource into executable: > > https://github.com/OGStudio/openscenegraph-cross-platform-examples/blob/master/01.EmbedResource/README.md > > Lengthy explanation. > > Once the OpenSceneGraph cross-platform guide ( > https://ogstudio.github.io/openscenegraph-cross-platform-guide/ ) has > been finished, I started developing a cross-platform game ( > https://ogstudio.github.io/game-mahjong/ ). > > Overtime I started to face different issues across platforms like > loading resources, loading images, etc.. It became clear that I should > share this knowledge. That's how cross-platform examples appeared: > https://github.com/OGStudio/openscenegraph-cross-platform-examples > > Unlike the guide, examples are brief, don't provide videos and > screenshots for each step. Instead, each example focuses on the > crucial code necessary to perform a task. > > I would be glad to hear of any specific thing you wanted explained for > OpenSceneGraph that might make a good addition to the examples. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org