Hi.

All hail the second cross-platform example on how to use PNG images
(embedded into application) with PNG/ImageIO plugins:
https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/02.TextureImage


On 10 April 2018 at 17:19, HITESH KUMAR SINGHAL <ug201211...@iitj.ac.in> wrote:
>
> On Mon, 9 Apr 2018 15:01 michael kapelko, <korn...@gmail.com> wrote:
>>
>> Hi.
>>
>> TL;DR
>> All hail the first cross-platform example on how to embed a binary
>> resource into executable:
>>
>> https://github.com/OGStudio/openscenegraph-cross-platform-examples/blob/master/01.EmbedResource/README.md
>>
>> Lengthy explanation.
>>
>> Once the OpenSceneGraph cross-platform guide (
>> https://ogstudio.github.io/openscenegraph-cross-platform-guide/ ) has
>> been finished, I started developing a cross-platform game (
>> https://ogstudio.github.io/game-mahjong/ ).
>>
>> Overtime I started to face different issues across platforms like
>> loading resources, loading images, etc.. It became clear that I should
>> share this knowledge. That's how cross-platform examples appeared:
>> https://github.com/OGStudio/openscenegraph-cross-platform-examples
>>
>> Unlike the guide, examples are brief, don't provide videos and
>> screenshots for each step. Instead, each example focuses on the
>> crucial code necessary to perform a task.
>>
>> I would be glad to hear of any specific thing you wanted explained for
>> OpenSceneGraph that might make a good addition to the examples.
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>
>
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