Hi Robert,

I'm compiling the master in debug with MSVC 2015 and running into this
issue again:
http://forum.openscenegraph.org/viewtopic.php?t=16012&start=0&postdays=0&postorder=asc&highlight=

This time it's with Geode.obj

I've added /bigobj just to get it building here locally.  Not sure if there
is anything else we can take out of the headers to slim it down or not.

This is my first time seeing this issue so I'm not 100% sure if it's a good
idea to just enable /bigobj all the time or not.

Jason
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