Hi Jason, On 18 April 2018 at 20:59, Jason Beverage <jasonbever...@gmail.com> wrote: > I'm compiling the master in debug with MSVC 2015 and running into this issue > again: > http://forum.openscenegraph.org/viewtopic.php?t=16012&start=0&postdays=0&postorder=asc&highlight= > > This time it's with Geode.obj > > I've added /bigobj just to get it building here locally. Not sure if there > is anything else we can take out of the headers to slim it down or not. > > This is my first time seeing this issue so I'm not 100% sure if it's a good > idea to just enable /bigobj all the time or not.
I don't have any VisualStudio expertise so have to defer to Windows devs as how best to guide the build with VisualStudio. So if you feel adding /bigobj is required then submit a PR to add this. What are the cons about enabling /bigobj? Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org