Hi Robert,
> Please let me know of success and failures, or any bugs you've seen in
> 3.6.0 but haven't reported yet :-)
We've had a lot of success, and a couple of minor issues. Most of our issues
are with either running in GL Core 3.3, or using osgText. I'm trying to narrow
down the scope a bit but thought I should send an email before too long.
1) Default GL version with GLCORE
During start-up of most applications we see:
GL3: Non-GL3 version number: 1.0
I can mitigate this by manually setting OSG_GL_CONTEXT_VERSION=3.3 in
environment. Would it make more sense to, in GLCORE config, to default the
DisplaySettings.cpp _glContextVersion to "3.3" instead of "1.0" ? I can submit
a PR if desired.
2) osgText backdrop looks very poor with smaller fonts
We have a HUD in our application that uses "normal" sized text -- about what
you'd see in a typical console application. We've been using
osgText::Text::DROP_SHADOW_BOTTOM_RIGHT but in 3.6.x it looks much worse than I
remember it looking in 3.4. You can see what I mean by editing osgtext.cpp and
adding the DROP_SHADOW_BOTTOM_RIGHT to text5. It's more apparent with smaller
text at about character size 24.
It's almost like there's too much alpha blending in the text and it just isn't
crisp and readable. You can see similar effects with OUTLINE, but it's still
nowhere as crisp as NONE.
The osgText demo (even with those edits) does not do justice to the problem I'm
seeing. I'm working on a good demonstration of the problem I'm seeing.
3) Text Bounding Box calculation changes per frame
I'm seeing incorrect bounding box calculations on text still that uses drop
shadows. This matters for us because we have column based HUD text that
depends on the width of the previous column. I have been able to duplicate
this in osgtext.cpp example. I am attaching a osgtext.cpp that reproduces it
with cout statements.
I want to come up with a better example, but in the interest of time I hope
this suffices. In our real code, we're seeing a horizontal shift of 0.5
pixels, but the example here only shows a shift of 0.02. In the real example,
the shift is dramatic enough, that when coupled with #2, it looks like the text
shimmers bright and dark with the drop shadow showing through sometimes. It's
very distracting, and not seen in the 3.4.
In the change, I added UpdateTextCallback to text5 instance. It updates the
text string, and makes sure the drop shadow is right. I then call
getBoundingBox() and print out xMax() - xMin(), yMax() - yMin(), etc. If there
is no drop shadow, then there's no change in values. If there is a drop
shadow, the values change every frame.
Also, the text's actual drawn bounding area (white square from
setDrawMode(TEXT|BOUNDINGBOX)) is correct at all times. Can you explain why
that is not the same bounding area as getBoundingBox(), which does change?
Probably a misunderstanding on my part.
4) BOUNDINGBOX Draw Mode Offset Issue
This one is completely cosmetic and possibly working as intended. In
osgtext.cpp there's an osg::Sequence that shows alignments around a crosshair.
The RIGHT_BOTTOM text is not lined up with the bounding box square. Is this
intentional? I attached a screenshot of the blown up portion. It looks
completely aligned with the backdrop disabled (NONE).
I'm still working on trying to get an example of #2 together if I can.
Thanks for your time,
- Dan
/* OpenSceneGraph example, osgtext.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/Registry>
#include <osgGA/StateSetManipulator>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osg/Geode>
#include <osg/Camera>
#include <osg/ShapeDrawable>
#include <osg/Sequence>
#include <osg/PolygonMode>
#include <osg/io_utils>
#include <osgText/Font>
#include <osgText/Text>
osg::Group* createHUDText()
{
osg::Group* rootNode = new osg::Group;
osg::ref_ptr<osgText::Font> font =
osgText::readRefFontFile("fonts/arial.ttf");
//osg::setNotifyLevel(osg::INFO);
osg::Geode* geode = new osg::Geode;
rootNode->addChild(geode);
float windowHeight = 1024.0f;
float windowWidth = 1280.0f;
float margin = 50.0f;
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Examples of how to set up different text layout
//
osg::Vec4 layoutColor(1.0f,1.0f,0.0f,1.0f);
float layoutCharacterSize = 20.0f;
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(layoutColor);
text->setCharacterSize(layoutCharacterSize);
text->setPosition(osg::Vec3(margin,windowHeight-margin,0.0f));
// the default layout is left to right, typically used in languages
// originating from europe such as English, French, German, Spanish
etc..
text->setLayout(osgText::Text::LEFT_TO_RIGHT);
text->setText("text->setLayout(osgText::Text::LEFT_TO_RIGHT);");
geode->addDrawable(text);
}
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(layoutColor);
text->setCharacterSize(layoutCharacterSize);
text->setPosition(osg::Vec3(windowWidth-margin,windowHeight-margin,0.0f));
// right to left layouts would be used for hebrew or arabic fonts.
text->setLayout(osgText::Text::RIGHT_TO_LEFT);
text->setAlignment(osgText::Text::RIGHT_BASE_LINE);
text->setText("text->setLayout(osgText::Text::RIGHT_TO_LEFT);");
geode->addDrawable(text);
}
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(layoutColor);
text->setPosition(osg::Vec3(margin,windowHeight-margin,0.0f));
text->setCharacterSize(layoutCharacterSize);
// vertical font layout would be used for asian fonts.
text->setLayout(osgText::Text::VERTICAL);
text->setText("text->setLayout(osgText::Text::VERTICAL);");
geode->addDrawable(text);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Examples of how to set up different font resolution
//
osg::Vec4 fontSizeColor(0.0f,1.0f,1.0f,1.0f);
float fontSizeCharacterSize = 30;
osg::Vec3 cursor = osg::Vec3(margin*2,windowHeight-margin*2,0.0f);
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(fontSizeColor);
text->setCharacterSize(fontSizeCharacterSize);
text->setPosition(cursor);
// use text that uses 10 by 10 texels as a target resolution for fonts.
text->setFontResolution(10,10); // blocky but small texture memory usage
text->setText("text->setFontResolution(10,10); // blocky but small
texture memory usage");
geode->addDrawable(text);
}
cursor.y() -= fontSizeCharacterSize;
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(fontSizeColor);
text->setCharacterSize(fontSizeCharacterSize);
text->setPosition(cursor);
// use text that uses 20 by 20 texels as a target resolution for fonts.
text->setFontResolution(20,20); // smoother but higher texture memory
usage (but still quite low).
text->setText("text->setFontResolution(20,20); // smoother but higher
texture memory usage (but still quite low).");
geode->addDrawable(text);
}
cursor.y() -= fontSizeCharacterSize;
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(fontSizeColor);
text->setCharacterSize(fontSizeCharacterSize);
text->setPosition(cursor);
// use text that uses 40 by 40 texels as a target resolution for fonts.
text->setFontResolution(40,40); // even smoother but again higher
texture memory usage.
text->setText("text->setFontResolution(40,40); // even smoother but
again higher texture memory usage.");
geode->addDrawable(text);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Examples of how to set up different sized text
//
osg::Vec4 characterSizeColor(1.0f,0.0f,1.0f,1.0f);
cursor.y() -= fontSizeCharacterSize*2.0f;
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(characterSizeColor);
text->setFontResolution(20,20);
text->setPosition(cursor);
// use text that is 20 units high.
text->setCharacterSize(20); // small
text->setText("text->setCharacterSize(20.0f); // small");
geode->addDrawable(text);
}
cursor.y() -= 30.0f;
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(characterSizeColor);
text->setFontResolution(30,30);
text->setPosition(cursor);
// use text that is 30 units high.
text->setCharacterSize(30.0f); // medium
text->setText("text->setCharacterSize(30.0f); // medium");
geode->addDrawable(text);
}
cursor.y() -= 50.0f;
{
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(characterSizeColor);
text->setFontResolution(40,40);
text->setPosition(cursor);
// use text that is 60 units high.
text->setCharacterSize(60.0f); // large
text->setText("text->setCharacterSize(60.0f); // large");
geode->addDrawable(text);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Examples of how to set up different alignments
//
osg::Vec4 alignmentSizeColor(0.0f,1.0f,0.0f,1.0f);
float alignmentCharacterSize = 25.0f;
cursor.x() = 640;
cursor.y() = margin*4.0f;
typedef std::pair<osgText::Text::AlignmentType,std::string> AlignmentPair;
typedef std::vector<AlignmentPair> AlignmentList;
AlignmentList alignmentList;
alignmentList.push_back(AlignmentPair(osgText::Text::LEFT_TOP,"text->setAlignment(\nosgText::Text::LEFT_TOP);"));
alignmentList.push_back(AlignmentPair(osgText::Text::LEFT_CENTER,"text->setAlignment(\nosgText::Text::LEFT_CENTER);"));
alignmentList.push_back(AlignmentPair(osgText::Text::LEFT_BOTTOM,"text->setAlignment(\nosgText::Text::LEFT_BOTTOM);"));
alignmentList.push_back(AlignmentPair(osgText::Text::CENTER_TOP,"text->setAlignment(\nosgText::Text::CENTER_TOP);"));
alignmentList.push_back(AlignmentPair(osgText::Text::CENTER_CENTER,"text->setAlignment(\nosgText::Text::CENTER_CENTER);"));
alignmentList.push_back(AlignmentPair(osgText::Text::CENTER_BOTTOM,"text->setAlignment(\nosgText::Text::CENTER_BOTTOM);"));
alignmentList.push_back(AlignmentPair(osgText::Text::RIGHT_TOP,"text->setAlignment(\nosgText::Text::RIGHT_TOP);"));
alignmentList.push_back(AlignmentPair(osgText::Text::RIGHT_CENTER,"text->setAlignment(\nosgText::Text::RIGHT_CENTER);"));
alignmentList.push_back(AlignmentPair(osgText::Text::RIGHT_BOTTOM,"text->setAlignment(\nosgText::Text::RIGHT_BOTTOM);"));
alignmentList.push_back(AlignmentPair(osgText::Text::LEFT_BASE_LINE,"text->setAlignment(\nosgText::Text::LEFT_BASE_LINE);"));
alignmentList.push_back(AlignmentPair(osgText::Text::CENTER_BASE_LINE,"text->setAlignment(\nosgText::Text::CENTER_BASE_LINE);"));
alignmentList.push_back(AlignmentPair(osgText::Text::RIGHT_BASE_LINE,"text->setAlignment(\nosgText::Text::RIGHT_BASE_LINE);"));
alignmentList.push_back(AlignmentPair(osgText::Text::LEFT_BOTTOM_BASE_LINE,"text->setAlignment(\nosgText::Text::LEFT_BOTTOM_BASE_LINE);"));
alignmentList.push_back(AlignmentPair(osgText::Text::CENTER_BOTTOM_BASE_LINE,"text->setAlignment(\nosgText::Text::CENTER_BOTTOM_BASE_LINE);"));
alignmentList.push_back(AlignmentPair(osgText::Text::RIGHT_BOTTOM_BASE_LINE,"text->setAlignment(\nosgText::Text::RIGHT_BOTTOM_BASE_LINE);"));
osg::Sequence* sequence = new osg::Sequence;
{
for(AlignmentList::iterator itr=alignmentList.begin();
itr!=alignmentList.end();
++itr)
{
osg::Geode* alignmentGeode = new osg::Geode;
sequence->addChild(alignmentGeode);
sequence->setTime(sequence->getNumChildren(), 1.0f);
osgText::Text* text = new osgText::Text;
text->setFont(font);
text->setColor(alignmentSizeColor);
text->setCharacterSize(alignmentCharacterSize);
text->setPosition(cursor);
text->setDrawMode(osgText::Text::TEXT|osgText::Text::ALIGNMENT|osgText::Text::BOUNDINGBOX);
text->setAlignment(itr->first);
text->setText(itr->second);
alignmentGeode->addDrawable(text);
}
}
sequence->setMode(osg::Sequence::START);
sequence->setInterval(osg::Sequence::LOOP, 0, -1);
sequence->setDuration(1.0f, -1);
rootNode->addChild(sequence);
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Examples of how to set up different fonts...
//
cursor.x() = margin*2.0f;
cursor.y() = margin*2.0f;
osg::Vec4 fontColor(1.0f,0.5f,0.0f,1.0f);
float fontCharacterSize = 20.0f;
float spacing = 40.0f;
{
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setColor(fontColor);
text->setPosition(cursor);
text->setCharacterSize(fontCharacterSize);
text->setFont(0);
text->setText("text->setFont(0); // inbuilt font.");
geode->addDrawable(text);
cursor.x() = text->getBoundingBox().xMax() + spacing ;
}
{
osg::ref_ptr<osgText::Font> arial =
osgText::readRefFontFile("fonts/arial.ttf");
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setColor(fontColor);
text->setPosition(cursor);
text->setCharacterSize(fontCharacterSize);
text->setFont(arial);
text->setText(arial!=0?
"text->setFont(\"fonts/arial.ttf\");":
"unable to load \"fonts/arial.ttf\"");
geode->addDrawable(text);
cursor.x() = text->getBoundingBox().xMax() + spacing ;
}
{
osg::ref_ptr<osgText::Font> times =
osgText::readRefFontFile("fonts/times.ttf");
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setColor(fontColor);
text->setPosition(cursor);
text->setCharacterSize(fontCharacterSize);
geode->addDrawable(text);
text->setFont(times);
text->setText(times!=0?
"text->setFont(\"fonts/times.ttf\");":
"unable to load \"fonts/times.ttf\"");
cursor.x() = text->getBoundingBox().xMax() + spacing ;
}
cursor.x() = margin*2.0f;
cursor.y() = margin;
{
osg::ref_ptr<osgText::Font> dirtydoz =
osgText::readRefFontFile("fonts/dirtydoz.ttf");
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setColor(fontColor);
text->setPosition(cursor);
text->setCharacterSize(fontCharacterSize);
text->setFont(dirtydoz);
text->setText(dirtydoz!=0?
"text->setFont(\"fonts/dirtydoz.ttf\");":
"unable to load \"fonts/dirtydoz.ttf\"");
geode->addDrawable(text);
cursor.x() = text->getBoundingBox().xMax() + spacing ;
}
{
osg::ref_ptr<osgText::Font> fudd =
osgText::readRefFontFile("fonts/fudd.ttf");
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setColor(fontColor);
text->setPosition(cursor);
text->setCharacterSize(fontCharacterSize);
text->setFont(fudd);
text->setText(fudd!=0?
"text->setFont(\"fonts/fudd.ttf\");":
"unable to load \"fonts/fudd.ttf\"");
geode->addDrawable(text);
cursor.x() = text->getBoundingBox().xMax() + spacing ;
}
return rootNode;
}
struct UpdateTextCallback : public osg::Callback
{
UpdateTextCallback() : value(100) {}
virtual bool run(osg::Object* object, osg::Object* data)
{
osgText::Text* text5 = dynamic_cast<osgText::Text*>(object);
value = (value + 7) % 360;
std::stringstream ss;
ss << "Long text string\n" << value << ".0";
text5->setText(ss.str());
text5->setBackdropType(osgText::Text::DROP_SHADOW_BOTTOM_RIGHT);
text5->setDataVariance(osg::Object::DYNAMIC);
osg::BoundingBox bb = text5->getBoundingBox();
std::cout << "xDelta: " << bb.xMax() - bb.xMin()
<< " yDelta: " << bb.yMax() - bb.yMin()
<< " zDelta: " << bb.zMax() - bb.zMin()
<< "\n";
return traverse(object, data);
}
int value;
};
// create text which sits in 3D space such as would be inserted into a normal
model
osg::Group* create3DText(const osg::Vec3& center,float radius)
{
osg::Geode* geode = new osg::Geode;
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Examples of how to set up axis/orientation alignments
//
float characterSize=radius*0.2f;
osg::Vec3
pos(center.x()-radius*.5f,center.y()-radius*.5f,center.z()-radius*.5f);
osgText::Text* text1 = new osgText::Text;
text1->setFont("fonts/times.ttf");
text1->setCharacterSize(characterSize);
text1->setPosition(pos);
text1->setAxisAlignment(osgText::Text::XY_PLANE);
text1->setText("XY_PLANE");
geode->addDrawable(text1);
osgText::Text* text2 = new osgText::Text;
text2->setFont("fonts/times.ttf");
text2->setCharacterSize(characterSize);
text2->setPosition(pos);
text2->setAxisAlignment(osgText::Text::YZ_PLANE);
text2->setText("YZ_PLANE");
geode->addDrawable(text2);
osgText::Text* text3 = new osgText::Text;
text3->setFont("fonts/times.ttf");
text3->setCharacterSize(characterSize);
text3->setPosition(pos);
text3->setAxisAlignment(osgText::Text::XZ_PLANE);
text3->setText("XZ_PLANE");
geode->addDrawable(text3);
osg::Vec4 characterSizeModeColor(1.0f,0.0f,0.5f,1.0f);
osgText::Text* text4 = new osgText::Text;
text4->setFont("fonts/times.ttf");
text4->setCharacterSize(characterSize);
text4->setPosition(center);
text4->setAxisAlignment(osgText::Text::SCREEN);
// reproduce outline bounding box compute problem with backdrop on.
text4->setBackdropType(osgText::Text::OUTLINE);
text4->setDrawMode(osgText::Text::TEXT | osgText::Text::BOUNDINGBOX);
text4->setText("SCREEN");
geode->addDrawable(text4);
osgText::Text* text5 = new osgText::Text;
text5->setColor(characterSizeModeColor);
text5->setFont("fonts/times.ttf");
//text5->setCharacterSize(characterSize);
text5->setCharacterSize(32.0f); // medium
text5->setPosition(center - osg::Vec3(0.0, 0.0, 0.2));
text5->setAxisAlignment(osgText::Text::SCREEN);
text5->setCharacterSizeMode(osgText::Text::SCREEN_COORDS);
text5->setDrawMode(osgText::Text::TEXT | osgText::Text::BOUNDINGBOX);
text5->setText("CharacterSizeMode SCREEN_COORDS(size 32.0)");
geode->addDrawable(text5);
text5->addUpdateCallback(new UpdateTextCallback);
osgText::Text* text6 = new osgText::Text;
text6->setColor(characterSizeModeColor);
text6->setFont("fonts/times.ttf");
text6->setCharacterSize(characterSize);
text6->setPosition(center - osg::Vec3(0.0, 0.0, 0.4));
text6->setAxisAlignment(osgText::Text::SCREEN);
text6->setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT);
text6->setText("CharacterSizeMode
OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT");
geode->addDrawable(text6);
osgText::Text* text7 = new osgText::Text;
text7->setColor(characterSizeModeColor);
text7->setFont("fonts/times.ttf");
text7->setCharacterSize(characterSize);
text7->setPosition(center - osg::Vec3(0.0, 0.0, 0.6));
text7->setAxisAlignment(osgText::Text::SCREEN);
text7->setCharacterSizeMode(osgText::Text::OBJECT_COORDS);
text7->setText("CharacterSizeMode OBJECT_COORDS (default)");
geode->addDrawable(text7);
#if 0
osg::ShapeDrawable* shape = new osg::ShapeDrawable(new
osg::Sphere(center,characterSize*0.2f));
shape->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::ON);
geode->addDrawable(shape);
#endif
osg::Group* rootNode = new osg::Group;
rootNode->addChild(geode);
return rootNode;
}
class UpdateTextOperation : public osg::Operation
{
public:
UpdateTextOperation(const osg::Vec3& center, float diameter, osg::Group*
group):
osg::Referenced(true),
Operation("UpdateTextOperation", true),
_center(center),
_diameter(diameter),
_maxNumChildren(200),
_maxNumTextPerGeode(10),
_group(group)
{
}
virtual void operator () (osg::Object* callingObject)
{
// decided which method to call according to whole has called me.
osgViewer::Viewer* viewer =
dynamic_cast<osgViewer::Viewer*>(callingObject);
if (viewer) update();
else load();
}
void update()
{
// osg::notify(osg::NOTICE)<<"*** Doing update"<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (_mergeSubgraph.valid())
{
_group->addChild(_mergeSubgraph.get());
_mergeSubgraph = 0;
if (_group->getNumChildren()>_maxNumChildren)
{
osg::Geode* geode =
dynamic_cast<osg::Geode*>(_group->getChild(0));
if (geode)
{
_availableSubgraph.push_back(geode);
geode->removeDrawables(0,geode->getNumDrawables());
}
_group->removeChild(0,1);
}
_waitOnMergeBlock.release();
}
}
void load()
{
// osg::notify(osg::NOTICE)<<"Doing load"<<std::endl;
osg::ref_ptr<osg::Geode> geode;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (!_availableSubgraph.empty())
{
geode = _availableSubgraph.front();
_availableSubgraph.pop_front();
}
}
if (!geode) geode = new osg::Geode;
for(unsigned int i=0; i<_maxNumTextPerGeode; ++i)
{
float x = float(rand()) / float(RAND_MAX) - 0.5f;
float y = float(rand()) / float(RAND_MAX) - 0.5f;
float z = float(i) / float(_maxNumTextPerGeode) - 0.5f;
osg::Vec3 position(x, y, z);
std::string str;
unsigned int _numCharacters = 5;
for(unsigned int ni=0; ni<_numCharacters;++ni)
{
str.push_back(char(32.0 +
(float(rand())/float(RAND_MAX))*128.0f));
}
osgText::Text* text = new osgText::Text;
text->setDataVariance(osg::Object::DYNAMIC);
text->setPosition(_center + position * _diameter);
text->setFont("times.ttf");
text->setText(str);
text->setCharacterSize(0.025f * _diameter);
text->setAxisAlignment(osgText::Text::SCREEN);
geode->addDrawable(text);
}
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_mergeSubgraph = geode;
}
// osg::notify(osg::NOTICE)<<"Waiting on merge"<<std::endl;
_waitOnMergeBlock.block();
}
virtual void release()
{
_waitOnMergeBlock.release();
}
typedef std::list< osg::ref_ptr<osg::Geode> > AvailableList;
osg::Vec3 _center;
float _diameter;
unsigned int _maxNumChildren;
unsigned int _maxNumTextPerGeode;
OpenThreads::Mutex _mutex;
osg::ref_ptr<osg::Group> _group;
osg::ref_ptr<osg::Geode> _mergeSubgraph;
AvailableList _availableSubgraph;
OpenThreads::Block _waitOnMergeBlock;
unsigned int _counter;
};
struct TextCounterCallback : public osg::NodeCallback
{
unsigned int _textCounter;
TextCounterCallback():
_textCounter(100000) {}
virtual void operator()(osg::Node* node, osg::NodeVisitor*)
{
osgText::Text* text = dynamic_cast<osgText::Text*>(node);
if (text)
{
std::stringstream str;
str <<"Text Counter "<<_textCounter;
OSG_NOTICE<<"Updating text : "<<str.str()<<std::endl;
text->setText(str.str());
++_textCounter;
}
}
};
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
// construct the viewer.
osgViewer::Viewer viewer(arguments);
typedef std::list< osg::ref_ptr<osg::OperationThread> > Threads;
Threads operationThreads;
osg::ref_ptr<UpdateTextOperation> updateOperation;
unsigned int numThreads = 0;
if (arguments.read("--simple"))
{
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setFont("fonts/times.ttf");
text->setAxisAlignment(osgText::Text::XZ_PLANE);
text->setDrawMode(osgText::Text::TEXT|osgText::Text::ALIGNMENT|osgText::Text::BOUNDINGBOX|osgText::Text::FILLEDBOUNDINGBOX);
text->setText("This is a simple test");
viewer.setSceneData(text.get());
}
else if (arguments.read("--plain"))
{
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setFont("fonts/times.ttf");
text->setAxisAlignment(osgText::Text::XZ_PLANE);
text->setText("This is a plain test");
viewer.setSceneData(text.get());
}
else if (arguments.read("--counter"))
{
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setUpdateCallback(new TextCounterCallback());
text->setFont("fonts/times.ttf");
text->setAxisAlignment(osgText::Text::XZ_PLANE);
text->setText("Text Counter :");
viewer.setSceneData(text.get());
}
else if (arguments.read("--alignment"))
{
osg::ref_ptr<osg::Group> group = new osg::Group;
{
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setFont("fonts/times.ttf");
text->setAxisAlignment(osgText::Text::XZ_PLANE);
text->setAlignment(osgText::Text::RIGHT_TOP);
text->setText("Alignment\nBefore:");
group->addChild(text);
}
{
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setFont("fonts/times.ttf");
text->setAxisAlignment(osgText::Text::XZ_PLANE);
text->setText("Alignment\nAfter:");
text->setAlignment(osgText::Text::RIGHT_TOP);
group->addChild(text);
}
viewer.setSceneData(group.get());
}
else if (arguments.read("--mt", numThreads) || arguments.read("--mt"))
{
// construct a multi-threaded text updating test.
if (numThreads==0) numThreads = 1;
// create a group to add everything into.
osg::Group* mainGroup = new osg::Group;
osg::Vec3 center(0.5f,0.5f,0.5f);
float diameter = 1.0f;
osg::ref_ptr<osg::Node> loadedModel =
osgDB::readRefNodeFiles(arguments);
if (loadedModel.valid())
{
mainGroup->addChild(loadedModel);
center = loadedModel->getBound().center();
diameter = loadedModel->getBound().radius() * 2.0f;
}
for(unsigned int i=0; i<numThreads; ++i)
{
osg::Group* textGroup = new osg::Group;
mainGroup->addChild(textGroup);
// create the background thread
osg::OperationThread* operationThread = new osg::OperationThread;
operationThreads.push_back(operationThread);
// create the operation that will run in the background and
// sync once per frame with the main viewer loop.
updateOperation = new UpdateTextOperation(center, diameter,
textGroup);
// add the operation to the operation thread and start it.
operationThread->add(updateOperation.get());
operationThread->startThread();
// add the operation to the viewer to sync once per frame.
viewer.addUpdateOperation(updateOperation.get());
// add a unit cube for the text to appear within.
osg::Geode* geode = new osg::Geode;
geode->getOrCreateStateSet()->setAttribute(new
osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE));
geode->addDrawable(new osg::ShapeDrawable(new
osg::Box(center,diameter)));
mainGroup->addChild(geode);
}
viewer.setSceneData(mainGroup);
}
else
{
// prepare scene.
osg::Vec3 center(0.0f,0.0f,0.0f);
float radius = 1.0f;
// make sure the root node is group so we can add extra nodes to it.
osg::Group* group = new osg::Group;
if (true)
{
// create the hud.
osg::Camera* camera = new osg::Camera;
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setProjectionMatrixAsOrtho2D(0,1280,0,1024);
camera->setViewMatrix(osg::Matrix::identity());
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
camera->addChild(createHUDText());
camera->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
group->addChild(camera);
}
if (true)
{
group->addChild(create3DText(center,radius));
}
// set the scene to render
viewer.setSceneData(group);
}
std::string filename;
if (arguments.read("-o",filename))
{
osgDB::writeNodeFile(*viewer.getSceneData(),filename);
return 0;
}
viewer.addEventHandler( new
osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
viewer.addEventHandler(new osgViewer::StatsHandler());
viewer.run();
if (!operationThreads.empty())
{
for(Threads::iterator itr = operationThreads.begin();
itr != operationThreads.end();
++itr)
{
(*itr)->cancel();
}
}
return 0;
}
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