Hi Terry, On 23 April 2018 at 16:12, Terry Welsh <[email protected]> wrote: > Using the 3.6.0 tag I have crashes whenever an osgText::Text appears > on screen in my application. The osgtext example just doesn't show > anything at all and crashes when I press Esc. No problems with > osgText::Text3D or anything else so far. These problems occur when > compiling with Visual Studio Community 2017 on Win7. I have not had > any problems compiling with MS Build Tools on Win10 or any problems on > Fedora or Ubuntu. Last night while I was sleeping I compiled a debug > build of 3.6.0, and I'll try to look at it tonight. Do you think any > of the bug fixes you already made would affect this?
You are the first to report a crash with osgText, so what you find with your debug version of the OSG will be invaluable. What graphics hardware are you working with? I don't think the fixes I made to the OpenSceneGraph branch will fix anything related to your crash, but you never know we might get lucky :-) FYI. the new osgText::Text implementation uses shaders to it's work, in theory it shouldn't do anything radical without checking the available functionality, but perhaps your driver/hardware aren't handled well. > By the way, the new shaderized Text outlines are very pretty. That was key deliverable for this work so it's good to hear that you are seeing an improvement. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

