Hi Dan, Could you get teh text.frag working on your machines and then a PR for OpenSceneGraph-Data for it. I can then run osg2cpp on it to update the OSG version.
Thanks, Robert On 25 April 2018 at 17:59, Daniel Emminizer, Code 5773 <[email protected]> wrote: > Hi Robert, > >> Head in hands moment... > > Tell me about it! Took quite a long time to narrow down the crash to this > one issue. > >> If it is a case that a driver update fixes it so that very few machines out >> there will ever hit this issue then perhaps just telling users to update >> drivers is the thing to do. > > Depends on your perspective of "very few machines". We have many users on > the old drivers that can't update due to their IA environment and other > administrative reasons. I think this was only fixed in drivers in the last > year or so. However, we can always ship out an updated text.frag when/if it > gets to that point. > > In our field we're seeing a lot of those Intel graphics chips out there. I'd > estimate a solid half of our users are still on Intel. I personally think > it's worth a fix (and I'm happy to PR it if desired), but I'm biased too. :) > > Thanks, > > - Dan > > > -----Original Message----- > From: osg-users [mailto:[email protected]] On Behalf > Of Robert Osfield > Sent: Wednesday, April 25, 2018 12:41 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for > 3.6.1 > > Hi Dan & Terry, > > Oh boy, that's a classy driver bug. You would have thought a company > that develops CPU compilers would know how to write a parser that > handles #pragma properly... you really have to try hard to write bad > code to come up with a bug like this. > > Head in hands moment... > > Given the possible fix is so simple I'm inclined to merge it rather > than just push the problem back on users. Terry could you modify > OpenSceneGraph-Data/shaders/text.vert and text.frag to make sure that > #pragma lines are all three or less parameters. > > If it is a case that a driver update fixes it so that very few > machines out there will ever hit this issue then perhaps just telling > users to update drivers is the thing to do. > > Robert. > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

