Hi Julien,

On Wed, 15 Aug 2018 at 23:44, Julien Valentin
<julienvalenti...@gmail.com> wrote:
> if I read all that correctly it seams assumeSizedInternallFormat is only used 
> to create Texture from Image...I think an improvment would be to move 
> assumeSizedInternallFormat from Texture to Image and change its name 
> (getSizedTexInternallFormat).. It would lever some confusion and improve 
> readabitlity of the Texture.cpp code ....
>
> What od you think about that?

This is what I was roughly thinking of.  One can't move the function
from Texture to Image as not all textures have images.  You could have
it in both places, or just have a function in the osg namespace and
provide all the input variables for it.

As a general guide, a Object::getMethod() typically gets a property
from an object, but if a method computes the value on the fly from
input variables I nornally opt for Object::computeMethod().   assume
is a bit wishy washy so probably isn't ideal - this was used in the
original glTexStorage PR but I probably should have suggested a
change.

We have to think about both master and the 3.6 branch here.  The later
the aim is to maintain binary compatibility so our options are more
constrained.

Cheers,
Robert.
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