Ho I haven't realized the root of existence of this function was the previous contribution to the implementation of glTexStorage. So Now I can see where the contributor (sure it's Pawel Ksiezopolski) wanted to do.
I don't know why there's so many comments and misses in sizedInternalFormats but it's same to add them at the end So my proposal is a 2 way process: -add missing sizedInternalFormats (ex:I found internalformat GL_RGBA16 never mentionned) -Fix the image less glTexStorage use case with Code: if( useTexStorrage) { //ensure _internalFormat is sized GLenum sized_internalFormat = _internalFormat; if(!isSizedInternalFormat( sized_internalFormat)) sized_internalFormat = assumeSizedInternalFormat( sized_internalFormat, _sourceType ? _sourceType : GL_UNSIGNED_BYTE); if(!sized_internalFormat) OSG_FATAL<<"Texture2D : can't generate TextureStorage setup fails: "<<std::endl; extensions->glTexStorage2D( GL_TEXTURE_2D, (_numMipmapLevels >0)?_numMipmapLevels:1, sized_internalFormat, _textureWidth, _textureHeight); }; and robertosfield wrote: > Hi Julien, > > On Wed, 15 Aug 2018 at 23:44, Julien Valentin > <> wrote: > > > if I read all that correctly it seams assumeSizedInternallFormat is only > > used to create Texture from Image...I think an improvment would be to move > > assumeSizedInternallFormat from Texture to Image and change its name > > (getSizedTexInternallFormat).. It would lever some confusion and improve > > readabitlity of the Texture.cpp code .... > > > > What od you think about that? > > > > This is what I was roughly thinking of. One can't move the function > from Texture to Image as not all textures have images. You could have > it in both places, or just have a function in the osg namespace and > provide all the input variables for it. > > As a general guide, a Object::getMethod() typically gets a property > from an object, but if a method computes the value on the fly from > input variables I nornally opt for Object::computeMethod(). assume > is a bit wishy washy so probably isn't ideal - this was used in the > original glTexStorage PR but I probably should have suggested a > change. > > We have to think about both master and the 3.6 branch here. The later > the aim is to maintain binary compatibility so our options are more > constrained. > > Cheers, > Robert. > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------------ Twirling twirling twirling toward freedom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74547#74547 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org