Hi is osgdrawinstanced example working as expected? What's your configuration specificities (gpu driver, plateform...)? cheers
loopy wrote: > Hi, > I upgraded from 3.4.1 to 3.5.7 and my code that uses "hardware instancing" > (to render a large number of simple geometry) renders nothing now. > > I had no need to make any source code changes when I updated, and other > parts of the code that uses vertex/fragment shaders works fine. I am > wondering what could have changed to break this code? > > The outline is that I have a class that inherits from Drawable and overrides > drawImplementation/computeBoundingBox/supports/accept > I am adding a VertexAttribDivisor to the Program > > OSG_NOTIFY_LEVEL=DEBUG shows nothing interesting. > > Any ideas where I should start looking? > > Andrew ------------------------ Twirling twirling twirling toward freedom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75004#75004 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org