Hi Rômulo,

On Tue, 2 Oct 2018 at 12:40, Rômulo Cerqueira
<romulogcerque...@gmail.com> wrote:
> I use the method setupViewer() "to resize" the FBO as well (by instantiating 
> the viewer, camera, texture and callback again). This approach was the best 
> way so far to minimize this problem.

So you are setting a whole new graphics context and associated data on
each resize?

With this you are getting the GL error?

Robert.
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