Hi Rômulo, On Tue, 2 Oct 2018 at 12:40, Rômulo Cerqueira <romulogcerque...@gmail.com> wrote: > I use the method setupViewer() "to resize" the FBO as well (by instantiating > the viewer, camera, texture and callback again). This approach was the best > way so far to minimize this problem.
So you are setting a whole new graphics context and associated data on each resize? With this you are getting the GL error? Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org