Hi,
 Is it possible to override the texture with the gl_fragColor of fragment 
shader and save it to disk?

 For example, The shadow of static Model.In 3dmax,The shadow 's render to 
second texture with new texture coordinate.and then,re-blend the textures when 
using.

 I have no hint about this ideaļ¼Œand have no noun to google.

 If you have any experience about this,plz tell me some hints.
Thank you!

Cheers,
Yu

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75833#75833





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to