Hi, Is it possible to override the texture with the gl_fragColor of fragment shader and save it to disk?
For example, The shadow of static Model.In 3dmax,The shadow 's render to second texture with new texture coordinate.and then,re-blend the textures when using. I have no hint about this ideaļ¼and have no noun to google. If you have any experience about this,plz tell me some hints. Thank you! Cheers, Yu ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75833#75833 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org