Hi, I seem to get the hint. In OpenGL Referenceļ¼the Image Load Store and Shader Storage Buffer(SSBO) support it.
Thank you! Cheers, Yu ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75834#75834 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org