You may need to play with layering and other things to get the results you
want at the borders.

Alternately, have you considered if your work could be built through
Virtual Planet Builder, which DOES actually just produce "dumb" .osg
(actually, .osgb is recommended) files?

The result might be larger, but simpler/faster depending on how complex
your layering is.

On Tue, Apr 23, 2019 at 3:30 PM Steven Jones <stevenj...@gmail.com> wrote:

> Chris - Thanks for the answer. I do understand the nuts & bolts of the OSG
> architecture, but was looking for a way to further streamline loading of a
> very large quantity of GIS imagery and elevation data that are referenced
> within the .earth file (over 4,000 images and close to 1,000 elev files).
>
> They are all GeoTiffs, and I've already run the compression tools (GDAL)
> to reduce the size of the imagery to increase performance/reduce load time.
>
> Given its size, it's likely that the .earth file is going to be the
> best/simplest option overall.
>
> On a side note, I'm seeing the borders around all of the tiles when I view
> this terrain database in osgearth_viewer, and I'm not sure how to eliminate
> them. They are all very fine black lines, and I'm sure the georeferencing
> for each tile/GEOTiff is correct. Hopefully there's a way to remove them
> through a setting in the .earth file, but I've been unsuccessful so far.
>
> ...
>
> Cheers,
> Steven
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=75879#75879
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>


-- 
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http://www.alphapixel.com/
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