Chris,

I want to move away from using QOpenGLContexts because they limit my ability to 
implement the improved threading models compatible with 
osgViewer::CompositeViewer.  One of my devs has also bumped into issues with 
assumptions made by some low level osgEarth code for gpu techniques and draping.

Previously we were converting QEvents to osg events and adding to our event 
queue, which theoretically I could still do with this new approach.  But it 
would only be necessary for the X11 window as the events happen naturally for 
windows.  If there's a bug I can find to prevent the need for this translation 
it would be preferred.

Eric

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