Did you find any solution to this? I have a lot of clients using Qt so I like to keep abreast of what's being done.
On Thu, Apr 25, 2019 at 7:32 PM Eric Stancliff <[email protected]> wrote: > Chris, > > I want to move away from using QOpenGLContexts because they limit my > ability to implement the improved threading models compatible with > osgViewer::CompositeViewer. One of my devs has also bumped into issues > with assumptions made by some low level osgEarth code for gpu techniques > and draping. > > Previously we were converting QEvents to osg events and adding to our > event queue, which theoretically I could still do with this new approach. > But it would only be necessary for the X11 window as the events happen > naturally for windows. If there's a bug I can find to prevent the need for > this translation it would be preferred. > > Eric > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=75901#75901 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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