Hi Eran,

Ok, thanks! I'll look into that.

Last question (I think) for now... I'm trying to set my cow's orientation. From 
what you have suggested previously, would I add another MatrixTransform node 
with the rotations set into it? 

Or should I add a PositionAttitudeTransform instead? If so, are there some 
helper classes that I can use that will create the Quat properly based on my 
heading, pitch and roll? I've been looking through the headers and cannot seem 
to find something that will help.

Thank you again!

Cheers,
David

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